EXCERPT: ‘I asked if you’ve ever woken up in the middle of the night and wondered if this is it. If today is the day you’ll die. And if it was, if you could be absolutely certain of that, how would you live out the rest of the day?’
‘Are you threatening me, Bernie? I thought we were friends.’
‘No, of course not. Like I said, I’m just making conversation’
Jordan sighed. ‘Well, I’m getting bored, and I don’t do bored.’ Her finger hovered over the disconnect button. She studied the list of callers on her second monitor.
‘All this talk, and we nearly forgot the game,’ Bernie said softly. ‘Don’t you want to play with me?’
ABOUT ‘A CALLER’S GAME’: “I’m going to offer you a choice.”
Controversial satellite radio talk show host, Jordan Briggs, has clawed her way to the top of the broadcast world. She doesn’t hold back, doesn’t spare feelings, and has no trouble sharing what’s on her mind. Her rigorous pursuit of success has come at a price, though. Her marriage is in ruins, she hasn’t spoken to her mother in years, and she’s distanced herself from all those close to her. If not for her young daughter, Charlotte, her personal life would be in complete shambles.
When a subdued man calls into the show and asks to play a game, she sees it as nothing more than a way to kick-start the morning, breathe life into the beginnings of drive-time for her listeners. Against her producer’s advice, she agrees, and unwittingly opens a door to the past.
Live on the air with an audience of millions, what starts out as a game quickly turns deadly—events long thought buried resurface and Jordan Briggs is forced to reconcile with one simple fact—All decisions have consequences.
MY THOUGHTS: J.D. Barker would have to be the best crime thriller writer out there.
Having said that I detest ‘shoot them/blow them up’ books and movies, usually because any vestige of a plot they may have is simply a vehicle for mindless violence. Barker has turned that belief on its head.
I was hooked from the beginning. A Caller’s Game is a breathless, heart-pounding, runaway train wreck of a read and I loved it. The plot is devious and clever, the pace warp speed 9.9. The characters are magnificently depicted. Some you will love, some you will hate, and some will shock you. I still have nail marks in the palms of my hands over Charlotte!
And the twists! Diabolical and totally unexpected.
⭐⭐⭐⭐⭐ Yes, the full five stars!
#ACallersGame #NetGalley @jdbarker_author @jdbarker
#fivestarread #crime #detectivefiction #suspense #thriller
THE AUTHOR: A note from J.D.
As a child I was always told the dark could not hurt me, that the shadows creeping in the corners of my room were nothing more than just that, shadows. The sounds nothing more than the settling of our old home, creaking as it found comfort in the earth only to move again when it became restless, if ever so slightly. I would never sleep without closing the closet door, oh no; the door had to be shut tight. The darkness lurking inside needed to be held at bay, the whispers silenced. Rest would only come after I checked under the bed at least twice and quickly wrapped myself in the safety of the sheets (which no monster could penetrate), pulling them tight over my head.
I would never go down to the basement.
I had seen enough movies to know better, I had read enough stories to know what happens to little boys who wandered off into dark, dismal places alone. And there were stories, so many stories.
Reading was my sanctuary, a place where I could disappear for hours at a time, lost in the pages of a good book. It didn’t take long before I felt the urge to create my own.
I first began to write as a child, spinning tales of ghosts and gremlins, mystical places and people. For most of us, that’s where it begins—as children we have such wonderful imaginations, some of us have simply found it hard to grow up. I’ve spent countless hours trying to explain to friends and family why I enjoy it, why I would rather lock myself in a quiet little room and put pen to paper for hours at a time than throw around a baseball or simply watch television. Don’t get me wrong, sometimes I want to do just that, sometimes I wish for it, but even then the need to write is always there in the back of my mind, the characters are impatiently tapping their feet, waiting their turn, wanting to be heard. I wake in the middle of the night and reach for the pad beside my bed, sometimes scrawling page after page of their words, their lives. Then they’re quiet, if only for a little while. To stop would mean madness, or even worse—the calm, numbing sanity I see in others as they slip through the day without purpose. They don’t know what it’s like, they don’t understand. Something as simple as a pencil can open the door to a new world, can create life or experience death. Writing can take you to places you’ve never been, introduce you to people you’ve never met, take you back to when you first saw those shadows in your room, when you first heard the sounds mumbling ever so softly from your closet, and it can show you what uttered them. It can scare the hell out of you, and that’s when you know it’s good.
DISCLOSURE: Thank you to Hampton Creek Press (IBPA) via Netgalley for providing a digital ARC of A Caller’s Game by J.D. Barker for review. All opinions expressed in this review are entirely my own personal opinions.
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